Hi, I would like to share how to create 360 scene in Unity and build the project using WebGL.
Hi all! Just faced with the issue that Push Notifications stopped work on iOS 10.
So I would like to write the article what has been changed in new version and how to fix it.
Firebase is really powerful tool, it enables you to create observer patterns in a declarative way and without any boilerplate code. And recently, I have a great opportunity to migrate existing project to the Firebase and I want to share with you how it happens on practice. This topic is quite a wide so I tried to divide it to several parts from simpler to more complicated.
Let’s dive into the simpler part.
You could ask me why we need this?
Just imagine you have a task where you need to create meshes with high precision. It could be anything: houses, walls, windows, doors, pictures, office facilities – in general everything… So how I did this?