Storing of floating point numbers in memory
In one of my previous article I mentioned about storing float point number.
So today, I am going to dive in the deeper details and share with you how exactly computer does it.
Writing filters for MacOS using kernel
I’ve been really interested in possibility of writing my own filters without using special libraries. When I started to search solution I found Apple doc which was rather helpful for me.
And this is about using of kernel language.
Creating 360 view for web using Unity3d and 360 VR Player Starter Kit
Hi, I would like to share how to create 360 scene in Unity and build the project using WebGL.
Specific computation of floating point values
Hi all! My professor wrote on the board simple numbers and asked the class to calculate it at home.
DidReceiveRemoteNotification is not called on iOS 10
Hi all! Just faced with the issue that Push Notifications stopped work on iOS 10.
So I would like to write the article what has been changed in new version and how to fix it.
O(log n) and how fast it is
I was inspired by watching one of the Harvard CS50 and Stanford lectures. I want to share two interesting facts which I studied recently.
Firebase as BaaS for iOS application (Part 1)
Firebase is really powerful tool, it enables you to create observer patterns in a declarative way and without any boilerplate code. And recently, I have a great opportunity to migrate existing project to the Firebase and I want to share with you how it happens on practice. This topic is quite a wide so I tried to divide it to several parts from simpler to more complicated.
Let’s dive into the simpler part.
Highly precised cubes or walls and how to create them in Unity3D.
You could ask me why we need this?
Just imagine you have a task where you need to create meshes with high precision. It could be anything: houses, walls, windows, doors, pictures, office facilities – in general everything… So how I did this?